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authorManuel Stoeckl <code@mstoeckl.com>2022-11-26 10:42:23 -0500
committerSimon Ser <contact@emersion.fr>2023-05-06 18:16:45 +0000
commite6fc5d1e499e7bfd8862f06583aee6323574f957 (patch)
tree8066f7b6401739a49fab62e172edf7c08c12a263 /include/wlr/backend/multi.h
parentd933f5204b4723eeb64b3c734d4017067f11811b (diff)
render/vulkan: increase next descriptor pool size
This ensures that the pool sizes grow exponentially, making the number of pools needed logarithmic in the number of descriptors, instead of linear. Since the first pool's size is 256, this change only has an effect when the compositor creates a large number of textures.
Diffstat (limited to 'include/wlr/backend/multi.h')
0 files changed, 0 insertions, 0 deletions