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author | Alexander Orzechowski <alex@ozal.ski> | 2023-06-25 05:36:11 -0400 |
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committer | Alexander Orzechowski <alex@ozal.ski> | 2023-11-30 10:13:18 -0500 |
commit | cb5f67431b782ab20a9ea8dd68471740e5d20f7b (patch) | |
tree | 9a1ddc48dc41742741d8518de6fe20da7a051c74 /include/wlr/backend/multi.h | |
parent | 665055a1a04610c1464567d1d2eebe7fb7cfe633 (diff) |
render/gles2: Don't double import dmabuf
We can double import a dmabuf if we use it as a texture target and
a render target. Instead, let's unify render targets and texture dmabuf
imports to use wlr_gles2_buffer which manages the EGLImageKHR
Diffstat (limited to 'include/wlr/backend/multi.h')
0 files changed, 0 insertions, 0 deletions