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author | Simon Ser <contact@emersion.fr> | 2021-02-19 09:59:49 +0100 |
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committer | Simon Ser <contact@emersion.fr> | 2021-02-19 23:35:38 +0100 |
commit | 6ca59519c9377eb0406a0539557996128e8d8101 (patch) | |
tree | 33be05162382f403c50f77b35fab635082f343e3 /include/wlr/backend/multi.h | |
parent | f3758d1d0acc4e07c9a88647c77a2ed668016e0b (diff) |
render/gles2: check buffer stride when uploading texture
If the stride is too small, the driver could end up segfaulting
(e.g. radeonsi segfaults in __memmove_sse2_unaligned_erms).
Diffstat (limited to 'include/wlr/backend/multi.h')
0 files changed, 0 insertions, 0 deletions