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author | Alexander Orzechowski <orzechowski.alexander@gmail.com> | 2022-02-26 21:51:53 -0500 |
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committer | Simon Ser <contact@emersion.fr> | 2022-03-08 14:05:36 +0000 |
commit | f330759ba43ba55696c8e378fedfa2d1448ae12f (patch) | |
tree | 1ff3a2c3a9202afb03b69acf8a3ceee5b035095e /include/wlr/backend/interface.h | |
parent | fbd4d40318c437508342bbbc41a0f90173462160 (diff) |
wlr_output_damage: Don't schedule a new frame if damage region does not intersect with output
This fixed adaptive sync issues with wlr_scene. Scenes don't check
if the damage region intersects with an output when calling
wlr_output_damage_add.
This is especially important for multi output.
Diffstat (limited to 'include/wlr/backend/interface.h')
0 files changed, 0 insertions, 0 deletions