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author | Alexander Orzechowski <orzechowski.alexander@gmail.com> | 2022-06-05 13:06:18 -0400 |
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committer | Simon Ser <contact@emersion.fr> | 2023-05-30 15:40:41 +0000 |
commit | 88f80c4a7caacc0263fad27173a2abd56b482c51 (patch) | |
tree | f143355ab1c1142d7fd1c0b5e09c5d8340c5743a /include/wlr/backend/headless.h | |
parent | 61c157269e1ac7ef5323a54609514f2d76e79afe (diff) |
wlr_scene: Make scene_tree_from_node public
This is to allow for compositors that want to be more implicit about
how their scene is organized. Such a compositor may want to walk up
at a certain scene node to find something such as a surface to focus on.
Diffstat (limited to 'include/wlr/backend/headless.h')
0 files changed, 0 insertions, 0 deletions