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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-06-05 13:06:18 -0400
committerSimon Ser <contact@emersion.fr>2023-05-30 15:40:41 +0000
commit88f80c4a7caacc0263fad27173a2abd56b482c51 (patch)
treef143355ab1c1142d7fd1c0b5e09c5d8340c5743a /include/wlr/backend/headless.h
parent61c157269e1ac7ef5323a54609514f2d76e79afe (diff)
wlr_scene: Make scene_tree_from_node public
This is to allow for compositors that want to be more implicit about how their scene is organized. Such a compositor may want to walk up at a certain scene node to find something such as a surface to focus on.
Diffstat (limited to 'include/wlr/backend/headless.h')
0 files changed, 0 insertions, 0 deletions