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authorSimon Ser <contact@emersion.fr>2020-12-19 11:34:28 +0100
committerSimon Ser <contact@emersion.fr>2020-12-30 17:09:40 +0100
commit4b03bdc3ab0cb1a0296c4d48b125f15a07ca99bd (patch)
treeba92975fc0f6c3fe7d62bbf2af120ea865383e77 /include/wlr/backend/headless.h
parentbec1e6b149eb6a5eb470dd4eee6ba0aa57f1b590 (diff)
Remove wlr_create_renderer_func_t
This callback allowed compositors to customize the EGL config used by the renderer. However with renderer v6 EGL configs aren't used anymore. Instead, buffers are allocated via GBM and GL FBOs are rendered to. So customizing the EGL config is a no-op.
Diffstat (limited to 'include/wlr/backend/headless.h')
-rw-r--r--include/wlr/backend/headless.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/wlr/backend/headless.h b/include/wlr/backend/headless.h
index f9481228..3eb1677d 100644
--- a/include/wlr/backend/headless.h
+++ b/include/wlr/backend/headless.h
@@ -17,8 +17,7 @@
* Creates a headless backend. A headless backend has no outputs or inputs by
* default.
*/
-struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
- wlr_renderer_create_func_t create_renderer_func);
+struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
/**
* Creates a headless backend with an existing renderer.
*/