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author | Ilia Bozhinov <ammen99@gmail.com> | 2018-05-25 13:14:35 +0300 |
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committer | Ilia Bozhinov <ammen99@gmail.com> | 2018-05-25 14:56:52 +0300 |
commit | 24cf70ae9691d605e4a1f7e9d8dc59ec72401bd0 (patch) | |
tree | 93d550e437722bdeabca5605ada5c0b4d41128cf /include/wlr/backend/headless.h | |
parent | a0eb37e2ea4ad96b4f6e98fddbc5c31d0bd0f293 (diff) |
backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes #987
Diffstat (limited to 'include/wlr/backend/headless.h')
-rw-r--r-- | include/wlr/backend/headless.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/include/wlr/backend/headless.h b/include/wlr/backend/headless.h index ee784a0d..02c7cd11 100644 --- a/include/wlr/backend/headless.h +++ b/include/wlr/backend/headless.h @@ -9,7 +9,8 @@ * Creates a headless backend. A headless backend has no outputs or inputs by * default. */ -struct wlr_backend *wlr_headless_backend_create(struct wl_display *display); +struct wlr_backend *wlr_headless_backend_create(struct wl_display *display, + wlr_renderer_create_func_t create_renderer_func); /** * Create a new headless output backed by an in-memory EGL framebuffer. You can * read pixels from this framebuffer via wlr_renderer_read_pixels but it is |