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authorIlia Bozhinov <ammen99@gmail.com>2018-05-25 13:14:35 +0300
committerIlia Bozhinov <ammen99@gmail.com>2018-05-25 14:56:52 +0300
commit24cf70ae9691d605e4a1f7e9d8dc59ec72401bd0 (patch)
tree93d550e437722bdeabca5605ada5c0b4d41128cf /include/wlr/backend/headless.h
parenta0eb37e2ea4ad96b4f6e98fddbc5c31d0bd0f293 (diff)
backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
Diffstat (limited to 'include/wlr/backend/headless.h')
-rw-r--r--include/wlr/backend/headless.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/wlr/backend/headless.h b/include/wlr/backend/headless.h
index ee784a0d..02c7cd11 100644
--- a/include/wlr/backend/headless.h
+++ b/include/wlr/backend/headless.h
@@ -9,7 +9,8 @@
* Creates a headless backend. A headless backend has no outputs or inputs by
* default.
*/
-struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
+struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
+ wlr_renderer_create_func_t create_renderer_func);
/**
* Create a new headless output backed by an in-memory EGL framebuffer. You can
* read pixels from this framebuffer via wlr_renderer_read_pixels but it is