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authorSimon Ser <contact@emersion.fr>2024-02-22 19:26:06 +0100
committerSimon Ser <contact@emersion.fr>2024-02-23 18:52:48 +0100
commitd5556ec78f65c286ae281a17d7b6b2ddc38c4c00 (patch)
tree94c083203c65b621f9ee8a5b58cd8f95d1ee04f5 /include/render
parent2521fba37c396909eec6da88070ec9111aa2c507 (diff)
render/egl: add save_context parameter to wlr_egl_make_current()
Saving the old context and immediately making our own context current is a common pattern. Let's make it easier to do. No functional change, just refactoring.
Diffstat (limited to 'include/render')
-rw-r--r--include/render/egl.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/render/egl.h b/include/render/egl.h
index e8b85964..3467ac59 100644
--- a/include/render/egl.h
+++ b/include/render/egl.h
@@ -105,10 +105,10 @@ bool wlr_egl_restore_context(struct wlr_egl_context *context);
/**
* Make the EGL context current.
*
- * Callers are expected to clear the current context when they are done by
- * calling wlr_egl_unset_current().
+ * The old EGL context is saved. Callers are expected to clear the current
+ * context when they are done by calling wlr_egl_restore_context().
*/
-bool wlr_egl_make_current(struct wlr_egl *egl);
+bool wlr_egl_make_current(struct wlr_egl *egl, struct wlr_egl_context *save_context);
bool wlr_egl_unset_current(struct wlr_egl *egl);