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authorAlexander Orzechowski <alex@ozal.ski>2023-06-05 15:28:09 -0400
committerAlexander Orzechowski <alex@ozal.ski>2023-06-16 19:09:23 -0400
commit97fdd57eb2ae4b9c076430fa5293c60a83f07447 (patch)
tree4b35a25d37663ef6746d6cb9be3ad193f8a2e96f /include/render
parent220402b717951d3bdcce79783319eef6bbee9da4 (diff)
render/vulkan: Dynamically handle pipeline creation for textures
If we ever wanted to handle dynamic state that requires new pipelines such as using different texture filters those can be added here with more ease.
Diffstat (limited to 'include/render')
-rw-r--r--include/render/vulkan.h26
1 files changed, 21 insertions, 5 deletions
diff --git a/include/render/vulkan.h b/include/render/vulkan.h
index 3a51b0bf..a6b72292 100644
--- a/include/render/vulkan.h
+++ b/include/render/vulkan.h
@@ -142,6 +142,19 @@ enum wlr_vk_texture_transform {
WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
};
+struct wlr_vk_pipeline_key {
+ enum wlr_vk_texture_transform texture_transform;
+ struct wlr_vk_pipeline_layout *layout;
+};
+
+struct wlr_vk_pipeline {
+ struct wlr_vk_pipeline_key key;
+
+ VkPipeline vk;
+ struct wlr_vk_render_format_setup *setup;
+ struct wl_list link; // struct wlr_vk_render_format_setup
+};
+
// For each format we want to render, we need a separate renderpass
// and therefore also separate pipelines.
struct wlr_vk_render_format_setup {
@@ -149,12 +162,11 @@ struct wlr_vk_render_format_setup {
VkFormat render_format; // used in renderpass
VkRenderPass render_pass;
- VkPipeline tex_identity_pipe;
- VkPipeline tex_srgb_pipe;
VkPipeline quad_pipe;
VkPipeline output_pipe;
- VkPipeline *tex_ycbcr_pipelines; // same length as wlr_vk_renderer.ycbcr_pipeline_layouts
+ struct wlr_vk_renderer *renderer;
+ struct wl_list pipelines; // struct wlr_vk_pipeline.link
};
// Renderer-internal represenation of an wlr_buffer imported for rendering.
@@ -268,6 +280,10 @@ struct wlr_vk_vert_pcr_data {
float uv_size[2];
};
+struct wlr_vk_pipeline *setup_get_or_create_pipeline(
+ struct wlr_vk_render_format_setup *setup,
+ const struct wlr_vk_pipeline_key *key);
+
// Creates a vulkan renderer for the given device.
struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev);
@@ -287,6 +303,7 @@ struct wlr_vk_render_pass {
struct wlr_vk_command_buffer *command_buffer;
VkPipeline bound_pipeline;
float projection[9];
+ bool failed;
};
struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *renderer,
@@ -321,8 +338,6 @@ struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
struct wlr_vk_pipeline_layout *vulkan_get_pipeline_layout(struct wlr_vk_renderer *renderer,
const struct wlr_vk_format *format);
-VkPipeline vulkan_get_texture_pipeline(struct wlr_vk_texture *texture,
- struct wlr_vk_render_format_setup *render_setup);
struct wlr_vk_command_buffer *vulkan_acquire_command_buffer(
struct wlr_vk_renderer *renderer);
@@ -346,6 +361,7 @@ struct wlr_vk_texture {
VkImageView image_view;
const struct wlr_vk_format *format;
struct wlr_vk_pipeline_layout *pipeline_layout;
+ enum wlr_vk_texture_transform transform;
VkDescriptorSet ds;
struct wlr_vk_descriptor_pool *ds_pool;
struct wlr_vk_command_buffer *last_used_cb; // to track when it can be destroyed