diff options
author | Alyssa Ross <hi@alyssa.is> | 2019-04-21 00:35:57 +0000 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2019-04-22 00:04:08 +0300 |
commit | 95b22619e08adc3d407925c5eb4758dd9164c8fa (patch) | |
tree | 8d5de6e0f360ec581e13e42e76d7b3539096342a /include/render | |
parent | 4207f05030a2fcf1903248730ffab6d14f627fbe (diff) |
Fix missing headers when building without X11
The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.
For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
Diffstat (limited to 'include/render')
-rw-r--r-- | include/render/gles2.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/include/render/gles2.h b/include/render/gles2.h index 593c7d1c..7e0782d4 100644 --- a/include/render/gles2.h +++ b/include/render/gles2.h @@ -1,8 +1,6 @@ #ifndef RENDER_GLES2_H #define RENDER_GLES2_H -#include <EGL/egl.h> -#include <EGL/eglext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <stdbool.h> |