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authorAlyssa Ross <hi@alyssa.is>2019-04-21 00:35:57 +0000
committerSimon Ser <contact@emersion.fr>2019-04-22 00:04:08 +0300
commit95b22619e08adc3d407925c5eb4758dd9164c8fa (patch)
tree8d5de6e0f360ec581e13e42e76d7b3539096342a /include/render
parent4207f05030a2fcf1903248730ffab6d14f627fbe (diff)
Fix missing headers when building without X11
The deleted includes are redundant, because other headers will include the necessary files. Additionally, they cause build failures, because including EGL/egl.h or EGL/eglext.h directly, instead of through wlr/render/egl.h or wlr/render/interface.h, will mean that MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL headers will attempt to pull in unnecessary X11 headers that may not exist on the system. For the headers produced by glgen.sh, the includes couldn't simply be deleted, because no other header would include the EGL headers. Neither wlr/render/egl.h or wlr/render/interface.h felt appropriate to include, so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before the EGL includes.
Diffstat (limited to 'include/render')
-rw-r--r--include/render/gles2.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/include/render/gles2.h b/include/render/gles2.h
index 593c7d1c..7e0782d4 100644
--- a/include/render/gles2.h
+++ b/include/render/gles2.h
@@ -1,8 +1,6 @@
#ifndef RENDER_GLES2_H
#define RENDER_GLES2_H
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdbool.h>