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authorSimon Ser <contact@emersion.fr>2022-11-07 13:55:11 +0100
committerSimon Ser <contact@emersion.fr>2022-11-07 14:08:03 +0000
commitea68506b737e459a9856fba85c38ab55c681b0b7 (patch)
tree673fa912532fc9e741cf03764db794d0d04f3e3d /include/render/vulkan.h
parent9a5cc36818d03c65a6bd00aa4d4580f5e26c95fb (diff)
render/vulkan: fix and add missing wl_list comments
In wlroots we add comments near struct wl_list members to indicate which type it's linked to. The Vulkan renderer had some comments with mistakes, and some members without a comment.
Diffstat (limited to 'include/render/vulkan.h')
-rw-r--r--include/render/vulkan.h28
1 files changed, 15 insertions, 13 deletions
diff --git a/include/render/vulkan.h b/include/render/vulkan.h
index 7482c2dc..104e65a5 100644
--- a/include/render/vulkan.h
+++ b/include/render/vulkan.h
@@ -111,7 +111,7 @@ void vulkan_format_props_finish(struct wlr_vk_format_props *props);
// For each format we want to render, we need a separate renderpass
// and therefore also separate pipelines.
struct wlr_vk_render_format_setup {
- struct wl_list link;
+ struct wl_list link; // wlr_vk_renderer.render_format_setups
VkFormat render_format; // used in renderpass
VkRenderPass render_pass;
@@ -168,19 +168,21 @@ struct wlr_vk_renderer {
float projection[9];
size_t last_pool_size;
- struct wl_list descriptor_pools; // type wlr_vk_descriptor_pool
- struct wl_list render_format_setups;
+ struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
+ struct wl_list render_format_setups; // wlr_vk_render_format_setup.link
- struct wl_list textures; // wlr_gles2_texture.link
- struct wl_list destroy_textures; // wlr_vk_texture to destroy after frame
- struct wl_list foreign_textures; // wlr_vk_texture to return to foreign queue
+ struct wl_list textures; // wlr_vk_texture.link
+ // Textures to destroy after frame
+ struct wl_list destroy_textures; // wlr_vk_texture.destroy_link
+ // Textures to return to foreign queue
+ struct wl_list foreign_textures; // wlr_vk_texture.foreign_link
- struct wl_list render_buffers; // wlr_vk_render_buffer
+ struct wl_list render_buffers; // wlr_vk_render_buffer.link
struct {
VkCommandBuffer cb;
bool recording;
- struct wl_list buffers; // type wlr_vk_shared_buffer
+ struct wl_list buffers; // wlr_vk_shared_buffer.link
} stage;
struct {
@@ -237,9 +239,9 @@ struct wlr_vk_texture {
bool dmabuf_imported;
bool owned; // if dmabuf_imported: whether we have ownership of the image
bool transitioned; // if dma_imported: whether we transitioned it away from preinit
- struct wl_list foreign_link;
- struct wl_list destroy_link;
- struct wl_list link; // wlr_gles2_renderer.textures
+ struct wl_list foreign_link; // wlr_vk_renderer.foreign_textures
+ struct wl_list destroy_link; // wlr_vk_renderer.destroy_textures
+ struct wl_list link; // wlr_vk_renderer.textures
// If imported from a wlr_buffer
struct wlr_buffer *buffer;
@@ -258,7 +260,7 @@ void vulkan_texture_destroy(struct wlr_vk_texture *texture);
struct wlr_vk_descriptor_pool {
VkDescriptorPool pool;
uint32_t free; // number of textures that can be allocated
- struct wl_list link;
+ struct wl_list link; // wlr_vk_renderer.descriptor_pools
};
struct wlr_vk_allocation {
@@ -269,7 +271,7 @@ struct wlr_vk_allocation {
// List of suballocated staging buffers.
// Used to upload to/read from device local images.
struct wlr_vk_shared_buffer {
- struct wl_list link;
+ struct wl_list link; // wlr_vk_renderer.stage.buffers
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize buf_size;