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authorSimon Ser <contact@emersion.fr>2023-04-14 11:40:44 +0200
committerSimon Ser <contact@emersion.fr>2023-05-30 09:42:19 +0000
commite07c77f846f585cece77099ff3a71dd8f92e0eca (patch)
tree6a85476befb54e9d0148d49702beda989321b345 /include/render/vulkan.h
parent8af00d5534998dbb53a60c2b0a1ab59a51d5cdf5 (diff)
render/vulkan: implement render pass API
Diffstat (limited to 'include/render/vulkan.h')
-rw-r--r--include/render/vulkan.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/include/render/vulkan.h b/include/render/vulkan.h
index 087a9284..819ebbf3 100644
--- a/include/render/vulkan.h
+++ b/include/render/vulkan.h
@@ -12,6 +12,7 @@
#include <wlr/util/addon.h>
struct wlr_vk_descriptor_pool;
+struct wlr_vk_texture;
struct wlr_vk_instance {
VkInstance instance;
@@ -260,6 +261,13 @@ struct wlr_vk_renderer {
} read_pixels_cache;
};
+// vertex shader push constant range data
+struct wlr_vk_vert_pcr_data {
+ float mat4[4][4];
+ float uv_off[2];
+ float uv_size[2];
+};
+
// Creates a vulkan renderer for the given device.
struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev);
@@ -272,6 +280,18 @@ VkCommandBuffer vulkan_record_stage_cb(struct wlr_vk_renderer *renderer);
// finished execution.
bool vulkan_submit_stage_wait(struct wlr_vk_renderer *renderer);
+struct wlr_vk_render_pass {
+ struct wlr_render_pass base;
+ struct wlr_vk_renderer *renderer;
+ struct wlr_vk_render_buffer *render_buffer;
+ struct wlr_vk_command_buffer *command_buffer;
+ VkPipeline bound_pipeline;
+ float projection[9];
+};
+
+struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *renderer,
+ struct wlr_vk_render_buffer *buffer);
+
// Suballocates a buffer span with the given size that can be mapped
// and used as staging buffer. The allocation is implicitly released when the
// stage cb has finished execution. The start of the span will be a multiple
@@ -301,6 +321,19 @@ struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
struct wlr_vk_pipeline_layout *vulkan_get_pipeline_layout(struct wlr_vk_renderer *renderer,
const struct wlr_vk_format *format);
+VkPipeline vulkan_get_texture_pipeline(struct wlr_vk_texture *texture,
+ struct wlr_vk_render_format_setup *render_setup);
+
+struct wlr_vk_command_buffer *vulkan_acquire_command_buffer(
+ struct wlr_vk_renderer *renderer);
+uint64_t vulkan_end_command_buffer(struct wlr_vk_command_buffer *cb,
+ struct wlr_vk_renderer *renderer);
+bool vulkan_wait_command_buffer(struct wlr_vk_command_buffer *cb,
+ struct wlr_vk_renderer *renderer);
+
+bool vulkan_sync_render_buffer(struct wlr_vk_renderer *renderer,
+ struct wlr_vk_render_buffer *render_buffer, struct wlr_vk_command_buffer *cb);
+bool vulkan_sync_foreign_texture(struct wlr_vk_texture *texture);
// State (e.g. image texture) associated with a surface.
struct wlr_vk_texture {