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authorAlexander Orzechowski <alex@ozal.ski>2023-06-05 16:01:21 -0400
committerAlexander Orzechowski <alex@ozal.ski>2023-06-16 19:20:04 -0400
commit3623005858348594e6e32d95024cccc3f4270d85 (patch)
tree5421035321ff2c63bb10dce6a633a50782d74fb7 /include/render/vulkan.h
parent9d31372930eb061e1a5f43fa7e0cb27e2ffa197a (diff)
render/vulkan/pipeline_key: Add blending
This will become necessary when we switch away from scissoring. For the time being, this cleans things up a bit and allows for a trivial blending implementation for textures when that comes.
Diffstat (limited to 'include/render/vulkan.h')
-rw-r--r--include/render/vulkan.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/render/vulkan.h b/include/render/vulkan.h
index 76397aae..25111fb6 100644
--- a/include/render/vulkan.h
+++ b/include/render/vulkan.h
@@ -150,6 +150,7 @@ enum wlr_vk_shader_source {
struct wlr_vk_pipeline_key {
enum wlr_vk_shader_source source;
struct wlr_vk_pipeline_layout *layout;
+ enum wlr_render_blend_mode blend_mode;
// only used if source is texture
enum wlr_vk_texture_transform texture_transform;