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authoremersion <contact@emersion.fr>2018-06-13 15:37:16 +0100
committerGitHub <noreply@github.com>2018-06-13 15:37:16 +0100
commitd643361c48231305b8d8a4d93772d1e2c14382a7 (patch)
treee9aaa215ca89894eb27149607733d7baf0789d7b /include/render/gles2.h
parent5e4af4862e7247528eda0891c11daa1d86786c86 (diff)
parent6f29db10446662ac6741e4a63bac74380f01199e (diff)
Merge pull request #1047 from NotKit/gles2fix
Fix GLES2 renderer to use glGetUniformLocations locations
Diffstat (limited to 'include/render/gles2.h')
-rw-r--r--include/render/gles2.h26
1 files changed, 21 insertions, 5 deletions
diff --git a/include/render/gles2.h b/include/render/gles2.h
index 99beff29..67d4e9f5 100644
--- a/include/render/gles2.h
+++ b/include/render/gles2.h
@@ -25,6 +25,14 @@ struct wlr_gles2_pixel_format {
bool has_alpha;
};
+struct wlr_gles2_tex_shader {
+ GLuint program;
+ GLint proj;
+ GLint invert_y;
+ GLint tex;
+ GLint alpha;
+};
+
struct wlr_gles2_renderer {
struct wlr_renderer wlr_renderer;
@@ -32,11 +40,19 @@ struct wlr_gles2_renderer {
const char *exts_str;
struct {
- GLuint quad;
- GLuint ellipse;
- GLuint tex_rgba;
- GLuint tex_rgbx;
- GLuint tex_ext;
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ } quad;
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ } ellipse;
+ struct wlr_gles2_tex_shader tex_rgba;
+ struct wlr_gles2_tex_shader tex_rgbx;
+ struct wlr_gles2_tex_shader tex_ext;
} shaders;
uint32_t viewport_width, viewport_height;