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authorAlexander Orzechowski <alex@ozal.ski>2023-07-22 19:18:06 -0400
committerAlexander Orzechowski <alex@ozal.ski>2023-07-22 19:23:36 -0400
commitfd540f6d07169b78ab554ccbd83e77f88f8f26a6 (patch)
tree9e093a6ae9aed346e3d7bd5e0f04af879dc5271e /include/render/dmabuf.h
parenta32180afa784c2d98e6be5377f9e86aee83d25d1 (diff)
wlr_scene: Don't damage when setting opaque region
Opaque region is a optimization hint, (bugs outstanding) it will not change the output contents, therefore damage does not need to be submitted. However, we still need to update the visibility state of the other nodes in the tree. To do this call scene_update_region() by ourselves but not `scene_node_update()` which will damage the outputs.
Diffstat (limited to 'include/render/dmabuf.h')
0 files changed, 0 insertions, 0 deletions