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author | Alexander Orzechowski <orzechowski.alexander@gmail.com> | 2022-06-25 23:25:05 -0400 |
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committer | Alexander Orzechowski <orzechowski.alexander@gmail.com> | 2022-08-14 02:38:50 -0400 |
commit | c6246272fd46136a2cc3924d7c7f01cfa6e33f0c (patch) | |
tree | 4b663f0e4893d3dfe476389f5f680bdf9925c1d5 /include/render/allocator | |
parent | 028606512dfe9fe9d565f600669d06c35aa20f3a (diff) |
wlr_scene: Rework damage handling
Simplify damage handling by using our cached visibility state.
Damaging can happen in one step because since we can use the old visibility
state which represent what portions of the screen the scene node was. This
way we can damage everything in one step after the fact.
Diffstat (limited to 'include/render/allocator')
0 files changed, 0 insertions, 0 deletions