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author | Quantum <quantum2048@gmail.com> | 2021-02-01 14:48:43 -0500 |
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committer | Simon Ser <contact@emersion.fr> | 2021-02-01 21:19:17 +0100 |
commit | 975d14b799d138ae0f0220b62fc0469ac928dd2f (patch) | |
tree | a1dec3016ae9673d44f30c288c7415ffd5fbfbde /include/backend/headless.h | |
parent | 01d21cdd9fe5c3edc5d69986b4fc766eb9e6dc60 (diff) |
render/wlr_texture: clamp texture coordinates to edge by default
Clamping texture coordinates prevents OpenGL from blending the left and
right edge (or top and bottom edge) when scaling textures with GL_LINEAR
filtering. This prevents visual artifacts like swaywm/sway#5809.
Per discussion on IRC, this behaviour is made default. Compositors that want
the wrapping behaviour (e.g. for tiled patterns) can override this by doing:
struct wlr_gles2_texture_attribs attribs;
wlr_gles2_texture_get_attribs(texture, &attribs);
glBindTexture(attribs.target, attribs.tex);
glTexParameteri(attribs.target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(attribs.target, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBindTexture(attribs.target, 0);
Diffstat (limited to 'include/backend/headless.h')
0 files changed, 0 insertions, 0 deletions