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author | Guido Günther <agx@sigxcpu.org> | 2018-03-19 15:45:34 +0100 |
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committer | Guido Günther <agx@sigxcpu.org> | 2018-03-20 14:30:30 +0100 |
commit | 2d01663b2559c6d6a121c18b9496248dce8ad1a2 (patch) | |
tree | f375ea1d89698d18615584460fa2b1c0e29ebd85 /include/backend/drm/drm.h | |
parent | 13e4ba4867c0b5ab2193728d6a4192007fe8276b (diff) |
gles2: Honor alpha in fragment_src_external
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
- use alpha blending
- have wlr_gles2_render_texture_with_matrix work with
the GL_TEXTURE_EXTERNAL_OES. So far this failed
since we passed in alpha which was unknown by fragment_src_external
Diffstat (limited to 'include/backend/drm/drm.h')
0 files changed, 0 insertions, 0 deletions