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authorDrew DeVault <sir@cmpwn.com>2017-08-15 08:52:30 -0400
committerDrew DeVault <sir@cmpwn.com>2017-08-15 08:52:30 -0400
commitf60b53c6e3c91aefa432ce75deb89560a8e5c0d7 (patch)
tree1b15b4fad27ed24894d19d882a4c41941e4d5569 /examples
parent09faf4ff6430bd93fec4269b35c7a87d14e9e8b3 (diff)
Change how surface matricies are calculated
Diffstat (limited to 'examples')
-rw-r--r--examples/compositor/main.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/examples/compositor/main.c b/examples/compositor/main.c
index 079f0243..16851614 100644
--- a/examples/compositor/main.c
+++ b/examples/compositor/main.c
@@ -8,6 +8,7 @@
#include <wlr/backend.h>
#include <wlr/backend/session.h>
#include <wlr/render.h>
+#include <wlr/render/matrix.h>
#include <wlr/render/gles2.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_surface.h>
@@ -41,12 +42,14 @@ void handle_output_frame(struct output_state *output, struct timespec *ts) {
struct wl_resource *_res;
float matrix[16];
+ float transform[16];
wl_list_for_each(_res, &sample->compositor.surfaces, link) {
struct wlr_surface *surface = wl_resource_get_user_data(_res);
wlr_surface_flush_damage(surface);
if (surface->texture->valid) {
+ wlr_matrix_translate(&transform, 200, 200, 0);
wlr_surface_get_matrix(surface, &matrix,
- &wlr_output->transform_matrix, 200, 200);
+ &wlr_output->transform_matrix, &transform);
wlr_render_with_matrix(sample->renderer, surface->texture, &matrix);
struct wlr_frame_callback *cb, *cnext;