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authorTony Crisci <tony@dubstepdish.com>2017-08-09 15:58:41 -0400
committerDrew DeVault <sir@cmpwn.com>2017-08-09 17:31:38 -0400
commit8306f46dfb93bd8d791803897927f43e0888e2bd (patch)
tree6ba4a3f4e6d7ecfa13ef0193fbc1b741c418feb1 /examples
parent87fe13a9faa6cb3bb243426f03812f2011f6d2ec (diff)
implement surface frame
The surface frame callback lets a window know when it is a good time to show the next frame if it is animating. In particular, this callback is used by weston-simple-shm to throttle drawing.
Diffstat (limited to 'examples')
-rw-r--r--examples/compositor/main.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/examples/compositor/main.c b/examples/compositor/main.c
index 9d320c97..7ac549e5 100644
--- a/examples/compositor/main.c
+++ b/examples/compositor/main.c
@@ -23,6 +23,13 @@ struct sample_state {
struct xdg_shell_state xdg_shell;
};
+/*
+ * Convert timespec to milliseconds
+ */
+static inline int64_t timespec_to_msec(const struct timespec *a) {
+ return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000;
+}
+
void handle_output_frame(struct output_state *output, struct timespec *ts) {
struct compositor_state *state = output->compositor;
struct sample_state *sample = state->data;
@@ -39,6 +46,12 @@ void handle_output_frame(struct output_state *output, struct timespec *ts) {
wlr_texture_get_matrix(surface->texture, &matrix,
&wlr_output->transform_matrix, 200, 200);
wlr_render_with_matrix(sample->renderer, surface->texture, &matrix);
+
+ struct wlr_frame_callback *cb, *cnext;
+ wl_list_for_each_safe(cb, cnext, &surface->frame_callback_list, link) {
+ wl_callback_send_done(cb->resource, timespec_to_msec(ts));
+ wl_resource_destroy(cb->resource);
+ }
}
}