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authoremersion <contact@emersion.fr>2018-03-15 15:33:58 +0100
committeremersion <contact@emersion.fr>2018-03-15 15:33:58 +0100
commit824a95ad19062e867178593f0937d14049422989 (patch)
tree1ad1793d6e7379979340eff1f0385afa549ea58d /examples/touch.c
parentd26b67cb06509fb39d9ed473a5d27b1f241ff635 (diff)
matrix: use 2D matrices
Diffstat (limited to 'examples/touch.c')
-rw-r--r--examples/touch.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/touch.c b/examples/touch.c
index 6f4821ad..47bbebc2 100644
--- a/examples/touch.c
+++ b/examples/touch.c
@@ -45,14 +45,14 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
- float matrix[16];
+ float matrix[9];
struct touch_point *p;
wl_list_for_each(p, &sample->touch_points, link) {
wlr_texture_get_matrix(sample->cat_texture, matrix,
wlr_output->transform_matrix,
(int)(p->x * width) - sample->cat_texture->width / 2,
(int)(p->y * height) - sample->cat_texture->height / 2);
- wlr_render_with_matrix(sample->renderer, sample->cat_texture,
+ wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
matrix, 1.0f);
}