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authoremersion <contact@emersion.fr>2018-03-20 23:10:42 +0100
committeremersion <contact@emersion.fr>2018-03-21 07:37:09 +0100
commit3581573bdcbe3c905eae83af53cccbcdd52edad2 (patch)
tree41290d6330facfe127b0a9ab4107bff364dc1967 /examples/touch.c
parent95e86e675a7eef326958ab9047ff4ca0d0182cfc (diff)
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
Diffstat (limited to 'examples/touch.c')
-rw-r--r--examples/touch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/touch.c b/examples/touch.c
index 0968e82a..f9c496cf 100644
--- a/examples/touch.c
+++ b/examples/touch.c
@@ -42,7 +42,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_output_effective_resolution(wlr_output, &width, &height);
wlr_output_make_current(wlr_output, NULL);
- wlr_renderer_begin(sample->renderer, wlr_output);
+ wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
struct touch_point *p;