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authorIlia Bozhinov <ammen99@gmail.com>2018-05-25 13:14:35 +0300
committerIlia Bozhinov <ammen99@gmail.com>2018-05-25 14:56:52 +0300
commit24cf70ae9691d605e4a1f7e9d8dc59ec72401bd0 (patch)
tree93d550e437722bdeabca5605ada5c0b4d41128cf /examples/touch.c
parenta0eb37e2ea4ad96b4f6e98fddbc5c31d0bd0f293 (diff)
backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
Diffstat (limited to 'examples/touch.c')
-rw-r--r--examples/touch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/touch.c b/examples/touch.c
index 069fda74..68f78a0a 100644
--- a/examples/touch.c
+++ b/examples/touch.c
@@ -244,7 +244,7 @@ int main(int argc, char *argv[]) {
wl_list_init(&state.touch_points);
wl_list_init(&state.touch);
- struct wlr_backend *wlr = wlr_backend_autocreate(display);
+ struct wlr_backend *wlr = wlr_backend_autocreate(display, NULL);
if (!wlr) {
exit(1);
}