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author | Ilia Bozhinov <ammen99@gmail.com> | 2018-05-25 13:14:35 +0300 |
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committer | Ilia Bozhinov <ammen99@gmail.com> | 2018-05-25 14:56:52 +0300 |
commit | 24cf70ae9691d605e4a1f7e9d8dc59ec72401bd0 (patch) | |
tree | 93d550e437722bdeabca5605ada5c0b4d41128cf /examples/simple.c | |
parent | a0eb37e2ea4ad96b4f6e98fddbc5c31d0bd0f293 (diff) |
backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes #987
Diffstat (limited to 'examples/simple.c')
-rw-r--r-- | examples/simple.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/simple.c b/examples/simple.c index e64289fb..60acd7db 100644 --- a/examples/simple.c +++ b/examples/simple.c @@ -152,7 +152,7 @@ int main() { .last_frame = { 0 }, .display = display }; - struct wlr_backend *wlr = wlr_backend_autocreate(display); + struct wlr_backend *wlr = wlr_backend_autocreate(display, NULL); if (!wlr) { exit(1); } |