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authorSimon Ser <contact@emersion.fr>2019-04-22 12:42:37 +0300
committerDrew DeVault <sir@cmpwn.com>2019-04-23 14:34:30 -0600
commit23e37e7b1d8004fb5361c147239d2e628efbd5e8 (patch)
treecca1f5be5b7b0c750e7ec104c500ce1311d89d19 /examples/simple.c
parent56ceed38bffcc741b5a80741d0207101905370ae (diff)
output: refactor frame submission API
This is necessary for direct scan-out and other upcoming features. This patch changes the output API to look like the wl_surface API. Outputs now have some double-buffered state: the frame to be submitted (currently only wlr_renderer frames are supported) and the damaged region. To attach a pending frame, use wlr_output_attach_render. To set the pending damaged region, use wlr_output_set_damage. To submit the pending state, call wlr_output_commit. This will submit the pending frame to the backend. To migrate from the old API to the new one: - Replace wlr_output_make_current calls by wlr_output_attach_render - Replace wlr_output_swap_buffers calls by wlr_output_set_damage and wlr_output_commit
Diffstat (limited to 'examples/simple.c')
-rw-r--r--examples/simple.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/simple.c b/examples/simple.c
index e1c10906..27eb6c20 100644
--- a/examples/simple.c
+++ b/examples/simple.c
@@ -56,12 +56,12 @@ void output_frame_notify(struct wl_listener *listener, void *data) {
sample->dec = inc;
}
- wlr_output_make_current(sample_output->output, NULL);
+ wlr_output_attach_render(sample_output->output, NULL);
glClearColor(sample->color[0], sample->color[1], sample->color[2], 1.0);
glClear(GL_COLOR_BUFFER_BIT);
- wlr_output_swap_buffers(sample_output->output, NULL, NULL);
+ wlr_output_commit(sample_output->output);
sample->last_frame = now;
}