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author | Devin J. Pohly <djpohly@gmail.com> | 2021-08-28 14:14:16 -0500 |
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committer | Simon Ser <contact@emersion.fr> | 2021-09-02 19:05:02 +0200 |
commit | 9ed16e39faad3e4a61a788a0772cee4645bc259d (patch) | |
tree | 52253eff56daddea3532fe8c8241b0c2b0936bdf /examples/scene-graph.c | |
parent | b7cd06e8fa1d51c36f81040ca818cccfb9e5f56e (diff) |
scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at(). For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?
Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
Diffstat (limited to 'examples/scene-graph.c')
0 files changed, 0 insertions, 0 deletions