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authorSimon Ser <contact@emersion.fr>2020-04-06 11:53:20 +0200
committerDrew DeVault <sir@cmpwn.com>2020-04-08 17:33:00 +0200
commit507d9bc19e05d3fd4378063ad87f4a74b3dfcfca (patch)
treee2bf1efa32abf9b3e4b979a512824eb358e20267 /examples/pointer.c
parentd3bd5f2a7ba83567983c4a53ee6a69c3f8f6b25f (diff)
Add wlr_output_impl.rollback
Most of the pending output state is not forwarded to the backend prior to an output commit. For instance, wlr_output_set_mode just stashes the mode without calling any wlr_output_impl function. wlr_output_impl.commit is responsible for applying the pending mode. However, there are exceptions to this rule. The first one is wlr_output_attach_render. It won't go away before renderer v6 is complete, because it needs to set the current EGL surface. The second one is wlr_output_attach_buffer. wlr_output_impl.attach_buffer is removed in [1]. When wlr_output_rollback is called, all pending state is supposed to be cleared. This works for all the state except the two exceptions mentionned above. To fix this, introduce wlr_output_impl.rollback. Right now, the backend resets the current EGL surface. This prevents GL commands from affecting the output after wlr_output_rollback. This patch is required for FBO-based outputs to work properly. The compositor might be using FBOs for its own purposes [2], having leftover FBO state can have bad consequences. [1]: https://github.com/swaywm/wlroots/pull/2097 [2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
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