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authoremersion <contact@emersion.fr>2018-03-24 18:30:28 -0400
committeremersion <contact@emersion.fr>2018-03-24 23:48:32 -0400
commitc63d94483b1e52817ca01ca82a867a78ebd39fa6 (patch)
tree46ec0a24a43aeff6513ca7a8a8ec25eb0c70e8e7 /examples/output-layout.c
parent80d3561d325335e92b196f7cb5797eea9d71d17d (diff)
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
Diffstat (limited to 'examples/output-layout.c')
-rw-r--r--examples/output-layout.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/output-layout.c b/examples/output-layout.c
index 45d896b0..c1392a30 100644
--- a/examples/output-layout.c
+++ b/examples/output-layout.c
@@ -197,9 +197,9 @@ int main(int argc, char *argv[]) {
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_create(compositor.backend);
- state.cat_texture = wlr_render_texture_create(state.renderer);
- wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
- cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
+ state.cat_texture = wlr_texture_from_pixels(state.renderer,
+ WL_SHM_FORMAT_ABGR8888, cat_tex.width * 4, cat_tex.width, cat_tex.height,
+ cat_tex.pixel_data);
if (!wlr_backend_start(compositor.backend)) {
wlr_log(L_ERROR, "Failed to start backend");