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authorTony Crisci <tony@dubstepdish.com>2017-08-16 11:51:22 -0400
committerDrew DeVault <sir@cmpwn.com>2017-08-17 21:05:13 -0400
commit44181b57aceb2a49846d15e9cea11a704cba9786 (patch)
tree3b7959607fe5740029879369f0735049466dc118 /examples/output-layout.c
parent18f153810871d4d39d057bd6ceceda91c4353300 (diff)
Add wlr_output_layout implementation
An output layout consists of a mapping of outputs to their position in a global coordinate system that usually cooresponds to the output position in physical space in front of the user. Add an example that allows configuration of an output layout and demonstrates its boundaries with a bouncing image.
Diffstat (limited to 'examples/output-layout.c')
-rw-r--r--examples/output-layout.c276
1 files changed, 276 insertions, 0 deletions
diff --git a/examples/output-layout.c b/examples/output-layout.c
new file mode 100644
index 00000000..f0e2d2d4
--- /dev/null
+++ b/examples/output-layout.c
@@ -0,0 +1,276 @@
+#define _POSIX_C_SOURCE 199309L
+#define _XOPEN_SOURCE 500
+#include <stdio.h>
+#include <stdlib.h>
+#include <time.h>
+#include <string.h>
+#include <strings.h>
+#include <unistd.h>
+#include <wayland-server.h>
+#include <wayland-server-protocol.h>
+#include <xkbcommon/xkbcommon.h>
+#include <GLES2/gl2.h>
+#include <wlr/render/matrix.h>
+#include <wlr/render/gles2.h>
+#include <wlr/render.h>
+#include <wlr/util/log.h>
+#include <wlr/backend.h>
+#include <wlr/backend/session.h>
+#include <wlr/types/wlr_output_layout.h>
+#include <wlr/types/wlr_output.h>
+#include <wlr/types/wlr_keyboard.h>
+#include <math.h>
+#include "shared.h"
+#include "cat.h"
+
+struct sample_state {
+ struct wl_list config;
+ struct wlr_renderer *renderer;
+ struct wlr_texture *cat_texture;
+ struct wlr_output_layout *layout;
+ float x_offs, y_offs;
+ float x_vel, y_vel;
+ struct wlr_output *main_output;
+};
+
+struct output_config {
+ char *name;
+ enum wl_output_transform transform;
+ int x, y;
+ struct wl_list link;
+};
+
+static void handle_output_frame(struct output_state *output, struct timespec *ts) {
+ struct compositor_state *state = output->compositor;
+ struct sample_state *sample = state->data;
+ struct wlr_output *wlr_output = output->output;
+
+ int32_t width, height;
+ wlr_output_effective_resolution(wlr_output, &width, &height);
+
+ wlr_output_make_current(wlr_output);
+ wlr_renderer_begin(sample->renderer, wlr_output);
+
+ float matrix[16];
+
+ // transform global coordinates to local coordinates
+ int local_x = sample->x_offs;
+ int local_y = sample->y_offs;
+
+ wlr_output_layout_output_coords(sample->layout, output->output, &local_x,
+ &local_y);
+
+ wlr_texture_get_matrix(sample->cat_texture, &matrix,
+ &wlr_output->transform_matrix, local_x, local_y);
+ wlr_render_with_matrix(sample->renderer,
+ sample->cat_texture, &matrix);
+
+ wlr_renderer_end(sample->renderer);
+ wlr_output_swap_buffers(wlr_output);
+
+ if (output->output == sample->main_output) {
+ long ms = (ts->tv_sec - output->last_frame.tv_sec) * 1000 +
+ (ts->tv_nsec - output->last_frame.tv_nsec) / 1000000;
+ // how many seconds have passed since the last frame
+ float seconds = ms / 1000.0f;
+
+ // check for collisions and bounce
+ bool ur_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs + 128, sample->y_offs);
+ bool ul_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs, sample->y_offs);
+ bool ll_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs, sample->y_offs + 128);
+ bool lr_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs + 128, sample->y_offs + 128);
+ bool has_double_collision = false;
+
+ if ((ur_collision && ul_collision) || (lr_collision && ll_collision)) {
+ sample->y_vel *= -1;
+ has_double_collision = true;
+ }
+
+ if ((ll_collision && ul_collision) || (ur_collision && lr_collision)) {
+ sample->x_vel *= -1;
+ has_double_collision = true;
+ }
+
+ if (!has_double_collision &&
+ (ur_collision || ul_collision || lr_collision || ll_collision)) {
+ sample->x_vel *= -1;
+ sample->y_vel *= -1;
+ }
+
+ sample->x_offs += sample->x_vel * seconds;
+ sample->y_offs += sample->y_vel * seconds;
+ }
+}
+
+static void handle_output_add(struct output_state *output) {
+ struct sample_state *sample = output->compositor->data;
+
+ struct output_config *conf;
+ wl_list_for_each(conf, &sample->config, link) {
+ if (strcmp(conf->name, output->output->name) == 0) {
+ wlr_output_layout_add(sample->layout, output->output,
+ conf->x, conf->y);
+ wlr_output_transform(output->output, conf->transform);
+
+ if (!sample->main_output) {
+ sample->main_output = output->output;
+ sample->x_offs = conf->x + 20;
+ sample->y_offs = conf->y + 20;
+ sample->x_vel = 500;
+ sample->y_vel = 500;
+ }
+ wlr_log(L_DEBUG, "Adding output to layout: %s", output->output->name);
+ }
+
+ }
+}
+
+static void update_velocities(struct compositor_state *state,
+ float x_diff, float y_diff) {
+ struct sample_state *sample = state->data;
+ sample->x_vel += x_diff;
+ sample->y_vel += y_diff;
+}
+
+static void handle_keyboard_key(struct keyboard_state *kbstate,
+ xkb_keysym_t sym, enum wlr_key_state key_state) {
+ // NOTE: It may be better to simply refer to our key state during each frame
+ // and make this change in pixels/sec^2
+ // Also, key repeat
+ int delta = 75;
+ if (key_state == WLR_KEY_PRESSED) {
+ switch (sym) {
+ case XKB_KEY_Left:
+ update_velocities(kbstate->compositor, -delta, 0);
+ break;
+ case XKB_KEY_Right:
+ update_velocities(kbstate->compositor, delta, 0);
+ break;
+ case XKB_KEY_Up:
+ update_velocities(kbstate->compositor, 0, -delta);
+ break;
+ case XKB_KEY_Down:
+ update_velocities(kbstate->compositor, 0, delta);
+ break;
+ }
+ }
+}
+
+static void usage(const char *name, int ret) {
+ fprintf(stderr,
+ "usage: %s [-d <name> [-r <rotation> | -f]]*\n"
+ "\n"
+ " -o <output> The name of the DRM display. e.g. DVI-I-1.\n"
+ " -r <rotation> The rotation counter clockwise. Valid values are 90, 180, 270.\n"
+ " -x <position> The X-axis coordinate position of this output in the layout.\n"
+ " -y <position> The Y-axis coordinate position of this output in the layout.\n"
+ " -f Flip the output along the vertical axis.\n", name);
+
+ exit(ret);
+}
+
+static void parse_args(int argc, char *argv[], struct wl_list *config) {
+ struct output_config *oc = NULL;
+
+ int c;
+ while ((c = getopt(argc, argv, "o:r:x:y:fh")) != -1) {
+ switch (c) {
+ case 'o':
+ oc = calloc(1, sizeof(*oc));
+ oc->name = optarg;
+ oc->transform = WL_OUTPUT_TRANSFORM_NORMAL;
+ wl_list_insert(config, &oc->link);
+ break;
+ case 'r':
+ if (!oc) {
+ fprintf(stderr, "You must specify an output first\n");
+ usage(argv[0], 1);
+ }
+
+ if (oc->transform != WL_OUTPUT_TRANSFORM_NORMAL
+ && oc->transform != WL_OUTPUT_TRANSFORM_FLIPPED) {
+ fprintf(stderr, "Rotation for %s already specified\n", oc->name);
+ usage(argv[0], 1);
+ }
+
+ if (strcmp(optarg, "90") == 0) {
+ oc->transform += WL_OUTPUT_TRANSFORM_90;
+ } else if (strcmp(optarg, "180") == 0) {
+ oc->transform += WL_OUTPUT_TRANSFORM_180;
+ } else if (strcmp(optarg, "270") == 0) {
+ oc->transform += WL_OUTPUT_TRANSFORM_270;
+ } else {
+ fprintf(stderr, "Invalid rotation '%s'\n", optarg);
+ usage(argv[0], 1);
+ }
+ break;
+ case 'x':
+ if (!oc) {
+ fprintf(stderr, "You must specify an output first\n");
+ usage(argv[0], 1);
+ }
+ oc->x = strtol(optarg, NULL, 0);
+ break;
+ case 'y':
+ if (!oc) {
+ fprintf(stderr, "You must specify an output first\n");
+ usage(argv[0], 1);
+ }
+ oc->y = strtol(optarg, NULL, 0);
+ break;
+ case 'f':
+ if (!oc) {
+ fprintf(stderr, "You must specify an output first\n");
+ usage(argv[0], 1);
+ }
+
+ if (oc->transform >= WL_OUTPUT_TRANSFORM_FLIPPED) {
+ fprintf(stderr, "Flip for %s already specified\n", oc->name);
+ usage(argv[0], 1);
+ }
+
+ oc->transform += WL_OUTPUT_TRANSFORM_FLIPPED;
+ break;
+ case 'h':
+ case '?':
+ usage(argv[0], c != 'h');
+ }
+ }
+}
+
+int main(int argc, char *argv[]) {
+ struct sample_state state = {0};
+
+ state.layout = wlr_output_layout_init();
+
+ wl_list_init(&state.config);
+ parse_args(argc, argv, &state.config);
+
+ struct compositor_state compositor = { 0 };
+ compositor.data = &state;
+ compositor.output_add_cb = handle_output_add;
+ compositor.output_frame_cb = handle_output_frame;
+ compositor.keyboard_key_cb = handle_keyboard_key;
+ compositor_init(&compositor);
+
+ state.renderer = wlr_gles2_renderer_init(compositor.backend);
+ state.cat_texture = wlr_render_texture_init(state.renderer);
+ wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
+ cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
+
+ compositor_run(&compositor);
+
+ wlr_texture_destroy(state.cat_texture);
+ wlr_renderer_destroy(state.renderer);
+
+ wlr_output_layout_destroy(state.layout);
+
+ struct output_config *ptr, *tmp;
+ wl_list_for_each_safe(ptr, tmp, &state.config, link) {
+ free(ptr);
+ }
+}