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author | Simon Ser <contact@emersion.fr> | 2020-12-04 14:30:13 +0100 |
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committer | Simon Ser <contact@emersion.fr> | 2020-12-16 12:12:36 +0100 |
commit | 0aa2ba0c0343788accc57c595c914bb611e12ea0 (patch) | |
tree | 0406d159250e7e4b0625eb3155e1e201c201a073 /examples/keyboard-shortcuts-inhibit.c | |
parent | da2a2169344ef2dbe0dc31fd013caf30880d6aff (diff) |
backend/headless: select the rendering device ourselves
Backends will eventually stop creating their renderer. To prepare for
this, stop using EGL_PLATFORM_SURFACELESS_MESA in the headless renderer.
Pick a render node using libdrm.
The new allocator/renderer creation logic looks very much like what will
end up in common code.
Diffstat (limited to 'examples/keyboard-shortcuts-inhibit.c')
0 files changed, 0 insertions, 0 deletions