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authorRose Hudson <rose@krx.sh>2023-06-02 10:25:07 +0100
committerSimon Ser <contact@emersion.fr>2023-06-05 19:50:07 +0000
commit9e8947e4d51ddafb40887b8a8ebfb1873615f9b6 (patch)
tree9a5e01483d36e8f661fbfe3ad922d65206486613 /examples/fullscreen-shell.c
parentbd834fe8d1b9b380391f68c89dcdf35bdcaf64c0 (diff)
add render timer API
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
Diffstat (limited to 'examples/fullscreen-shell.c')
-rw-r--r--examples/fullscreen-shell.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/fullscreen-shell.c b/examples/fullscreen-shell.c
index f75256f2..cf6023b0 100644
--- a/examples/fullscreen-shell.c
+++ b/examples/fullscreen-shell.c
@@ -90,7 +90,8 @@ static void output_handle_frame(struct wl_listener *listener, void *data) {
wlr_output_effective_resolution(output->wlr_output, &width, &height);
struct wlr_output_state state = {0};
- struct wlr_render_pass *pass = wlr_output_begin_render_pass(output->wlr_output, &state, NULL);
+ struct wlr_render_pass *pass = wlr_output_begin_render_pass(output->wlr_output, &state, NULL,
+ NULL);
if (pass == NULL) {
return;
}