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author | Simon Ser <contact@emersion.fr> | 2020-12-19 11:34:28 +0100 |
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committer | Simon Ser <contact@emersion.fr> | 2020-12-30 17:09:40 +0100 |
commit | 4b03bdc3ab0cb1a0296c4d48b125f15a07ca99bd (patch) | |
tree | ba92975fc0f6c3fe7d62bbf2af120ea865383e77 /examples/fullscreen-shell.c | |
parent | bec1e6b149eb6a5eb470dd4eee6ba0aa57f1b590 (diff) |
Remove wlr_create_renderer_func_t
This callback allowed compositors to customize the EGL config used by
the renderer. However with renderer v6 EGL configs aren't used anymore.
Instead, buffers are allocated via GBM and GL FBOs are rendered to. So
customizing the EGL config is a no-op.
Diffstat (limited to 'examples/fullscreen-shell.c')
-rw-r--r-- | examples/fullscreen-shell.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/fullscreen-shell.c b/examples/fullscreen-shell.c index 9b722c05..9a2f7d7d 100644 --- a/examples/fullscreen-shell.c +++ b/examples/fullscreen-shell.c @@ -203,7 +203,7 @@ int main(int argc, char *argv[]) { struct fullscreen_server server = {0}; server.wl_display = wl_display_create(); - server.backend = wlr_backend_autocreate(server.wl_display, NULL); + server.backend = wlr_backend_autocreate(server.wl_display); server.renderer = wlr_backend_get_renderer(server.backend); wlr_renderer_init_wl_display(server.renderer, server.wl_display); |