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authorSimon Ser <contact@emersion.fr>2022-01-18 14:27:37 +0100
committerKenny Levinsen <kl@kl.wtf>2022-02-01 10:01:09 +0000
commit3db1bcbe641b407b9f5c9e5d0a012b45aa2c6cb7 (patch)
tree2195d629c9fafd3c563c76c7d2457c952e24468c /examples/fullscreen-shell.c
parent3cfe29b5988190d7eb32cd0b76a6cfe810be7812 (diff)
scene: try to import buffers as textures before rendering
The wlroots APIs currently don't allow importing/uploading a buffer during rendering operations. Scene-graph buffer nodes need to turn their wlr_buffer into a wlr_texture at some point. It's not always possible to do so at wlr_scene_buffer creation time because the scene-graph may have zero outputs at this point, thus no way to grab a wlr_renderer. Instead, add scene-graph buffers to a pending list and try to import them in wlr_scene_output_commit. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
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