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authorSimon Ser <contact@emersion.fr>2019-04-25 19:35:40 +0300
committerDrew DeVault <sir@cmpwn.com>2019-04-26 10:08:08 -0600
commitd6e250b389b8ea07af1c801b10ecf0b55f758413 (patch)
treeb3b5833eb81ca5a996996c1816b2049e0a07fdeb /docs
parent736632ad4ed349bd5aea0c2120977b745325672d (diff)
render/egl: fix swapping with no damage
According to the spec: > If <n_rects> is 0 then <rects> is ignored and the entire > surface is implicitly damaged and the behaviour is equivalent > to calling eglSwapBuffers. When we want to swap with an empty damage region, set the damage to a single empty rectangle.
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