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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-06-25 18:34:26 -0400
committerAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-08-14 02:38:51 -0400
commit919e67da7d3a32a294afe26dbf7a16c6d4c3af4c (patch)
tree726ccb886087da5d246b3638e063440e180c9e00 /docs
parentce57485e6a37e8b7d1b1cccc02d8d66ad60fe2d9 (diff)
wlr_scene: Account for occlusion by other scene nodes when calculating visibility
Diffstat (limited to 'docs')
-rw-r--r--docs/env_vars.md3
1 files changed, 3 insertions, 0 deletions
diff --git a/docs/env_vars.md b/docs/env_vars.md
index e5d5d62b..62472783 100644
--- a/docs/env_vars.md
+++ b/docs/env_vars.md
@@ -51,6 +51,9 @@ wlroots reads these environment variables
tasks for compositors that use scenes (available options: none, rerender,
highlight)
* *WLR_SCENE_DISABLE_DIRECT_SCANOUT*: disables direct scan-out for debugging.
+* *WLR_SCENE_DISABLE_VISIBILITY*: If set to 1, the visibility of all scene nodes
+ will be considered to be the full node. Intelligent visibility canculations will
+ be disabled.
# Generic