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authorScott Anderson <scott@anderso.nz>2019-11-06 21:28:43 +1300
committerSimon Ser <contact@emersion.fr>2019-11-06 09:46:01 +0100
commit85a2ee6d30e7a039b4eaba0c97bdb08d54e57f80 (patch)
treefa6fb5bd685682108e6315b48a798980bff4b6fc /backend
parentf2d3b1000f451003c38933c05a742b76da48aeee (diff)
render/gles: Simplify textures a bit
We don't need our own enum for types. Instead we just use GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage. Also fixes a situation where we were using GL_TEXTURE_2D in a situation we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES, no matter if they're RGB or any other format.
Diffstat (limited to 'backend')
0 files changed, 0 insertions, 0 deletions