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author | Simon Ser <contact@emersion.fr> | 2022-01-18 14:27:37 +0100 |
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committer | Kenny Levinsen <kl@kl.wtf> | 2022-02-01 10:01:09 +0000 |
commit | 3db1bcbe641b407b9f5c9e5d0a012b45aa2c6cb7 (patch) | |
tree | 2195d629c9fafd3c563c76c7d2457c952e24468c /backend | |
parent | 3cfe29b5988190d7eb32cd0b76a6cfe810be7812 (diff) |
scene: try to import buffers as textures before rendering
The wlroots APIs currently don't allow importing/uploading a buffer
during rendering operations. Scene-graph buffer nodes need to turn
their wlr_buffer into a wlr_texture at some point. It's not always
possible to do so at wlr_scene_buffer creation time because the
scene-graph may have zero outputs at this point, thus no way to
grab a wlr_renderer.
Instead, add scene-graph buffers to a pending list and try to import
them in wlr_scene_output_commit.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
Diffstat (limited to 'backend')
0 files changed, 0 insertions, 0 deletions