diff options
author | Simon Zeni <simon@bl4ckb0ne.ca> | 2021-03-04 13:22:28 -0500 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2021-03-10 15:33:36 +0100 |
commit | 9601a2abf024fb8ac400c0df178bb41ec9e5d215 (patch) | |
tree | 76b3e9d8f816333b85ddb86c7bc2a897713c30c6 /backend/x11 | |
parent | 52e40025c46c8f3cb8666e9f501312c284beaff3 (diff) |
output: improve transform matrix calculation
Compute only the transform matrix in the output. The projection matrix
will be calculated inside the gles2 renderer when we start rendering.
The goal is to help the pixman rendering process.
Diffstat (limited to 'backend/x11')
-rw-r--r-- | backend/x11/output.c | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/backend/x11/output.c b/backend/x11/output.c index ef2d1c13..406185e3 100644 --- a/backend/x11/output.c +++ b/backend/x11/output.c @@ -415,11 +415,16 @@ static bool output_cursor_to_picture(struct wlr_x11_output *output, .height = height, }; - float projection[9]; - wlr_matrix_projection(projection, width, height, output->wlr_output.transform); + float output_matrix[9]; + wlr_matrix_identity(output_matrix); + if (output->wlr_output.transform != WL_OUTPUT_TRANSFORM_NORMAL) { + wlr_matrix_translate(output_matrix, width / 2.0, height / 2.0); + wlr_matrix_transform(output_matrix, output->wlr_output.transform); + wlr_matrix_translate(output_matrix, - width / 2.0, - height / 2.0); + } float matrix[9]; - wlr_matrix_project_box(matrix, &cursor_box, transform, 0, projection); + wlr_matrix_project_box(matrix, &cursor_box, transform, 0, output_matrix); wlr_renderer_begin(x11->renderer, width, height); wlr_renderer_clear(x11->renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 }); |