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authorSimon Ser <contact@emersion.fr>2020-05-19 11:54:59 +0200
committerDrew DeVault <sir@cmpwn.com>2020-05-19 14:56:20 +0200
commit1edc42157bbb01b25ec27750f883fd84ee5908d6 (patch)
tree068205ea52bf4c76a86e96f19862f794852937d0 /backend/headless
parent781ed1ff02e38dffdfebca0fa80baa1791849c3b (diff)
render/egl: introduce wlr_egl_unset_current
This function can be called after wlr_egl_make_current to cleanup the EGL context. This avoids having lingering EGL contexts that make things work by chance. Closes: https://github.com/swaywm/wlroots/issues/2197
Diffstat (limited to 'backend/headless')
-rw-r--r--backend/headless/output.c17
1 files changed, 12 insertions, 5 deletions
diff --git a/backend/headless/output.c b/backend/headless/output.c
index dc0a1478..822afac9 100644
--- a/backend/headless/output.c
+++ b/backend/headless/output.c
@@ -35,6 +35,8 @@ static bool create_fbo(struct wlr_headless_output *output,
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ wlr_egl_unset_current(output->backend->egl);
+
if (status != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR, "Failed to create FBO");
return false;
@@ -52,6 +54,9 @@ static void destroy_fbo(struct wlr_headless_output *output) {
glDeleteFramebuffers(1, &output->fbo);
glDeleteRenderbuffers(1, &output->rbo);
+
+ wlr_egl_unset_current(output->backend->egl);
+
output->fbo = 0;
output->rbo = 0;
}
@@ -125,21 +130,23 @@ static bool output_commit(struct wlr_output *wlr_output) {
}
if (wlr_output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ wlr_egl_unset_current(output->backend->egl);
+
// Nothing needs to be done for FBOs
wlr_output_send_present(wlr_output, NULL);
}
- wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
return true;
}
static void output_rollback(struct wlr_output *wlr_output) {
struct wlr_headless_output *output =
headless_output_from_output(wlr_output);
- wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ if (wlr_output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ wlr_egl_unset_current(output->backend->egl);
+ }
}
static void output_destroy(struct wlr_output *wlr_output) {