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authorGreg Depoire--Ferrer <greg.depoire@gmail.com>2020-04-26 17:45:45 +0200
committerDrew DeVault <sir@cmpwn.com>2020-04-28 21:44:27 +0200
commit21397e2b4a86443dde31ba36cf4f6b7fbb1b662c (patch)
treefda1650fe62adf8e896967d6a781b433e7e5b31d /backend/headless/input_device.c
parent321537ee92e2a9eeb115434181c12b4ccf8f9ef9 (diff)
tinywl: Fix wrong anchor point while resizing a window
Previously, when dragging the left border of a window with the mouse in tinywl, there was a bug where it snap the top level surface's geometry X coordinate directly to the position of the mouse, as if you started the resize right on the border. This also affected the other (right, top and bottom) borders. I think that the previous resize code was hard to understand. Honestly I have not spent a lot of time trying to understand why it didn't work and I wrote another resize algorithm instead: now, instead of working directly with widths and heights which are complicated, we work with the borders (left, right, top, bottom). This is easier to understand IMO. Note: I originally fixed this [in the waybox compositor](https://github.com/wizbright/waybox/pull/23) but then I realized that the code was taken from tinywl and that it had the same issues so I copied my fix for tinywl.
Diffstat (limited to 'backend/headless/input_device.c')
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