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authorGuido Günther <agx@sigxcpu.org>2019-06-28 11:07:45 +0200
committerSimon Ser <contact@emersion.fr>2019-07-04 14:45:58 +0300
commitdf3f0ffbb0bcce8a12c83b577fd688a4ec290e7e (patch)
tree027c7c047d3f09742a8e70b0fe278e355ce10f46 /backend/headless/backend.c
parentc2fb8a84a28c4bdfb5fa1f81ab19127e3e5b8a29 (diff)
wlr_seat_touch: Don't destroy touch point with surface
When the surface is destroyed clear it's reference but wait for the up event to destroy the touch point via wlr_seat_touch_notify_up(). If the surface is destroyed before the up event we end up with incomplete sequences sent to the client like [915821.276] wl_touch@3.down(146, 2475027, wl_surface@38, 0, 236.000000, 515.000000) [915821.608] wl_touch@3.frame() [915821.637] wl_touch@3.motion(2475027, 0, 236.000000, 515.000000) [915821.779] wl_touch@3.frame() so there's never an up event. While it should be something like [2461229.051] wl_touch@3.down(81, 3236959, wl_surface@34, 0, 218.000000, 478.000000) [2461229.435] wl_touch@3.frame() [2461229.484] wl_touch@3.motion(3236959, 0, 218.000000, 478.000000) [2461229.636] wl_touch@3.frame() [2461277.520] wl_touch@3.up(82, 3237007, 0) [2461277.681] wl_touch@3.frame() this confuses toolkits intepreting the next down event incorrectly. So don't destroy the touch point too early.
Diffstat (limited to 'backend/headless/backend.c')
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