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author | Simon Ser <contact@emersion.fr> | 2019-09-30 11:32:19 +0300 |
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committer | Drew DeVault <sir@cmpwn.com> | 2019-10-16 09:40:26 -0400 |
commit | 6bb7639a0f35317cc8f29034577710c2387ebcd1 (patch) | |
tree | 59bf13dedb492db6169b2ee21d4ab091c87db38f /backend/headless/backend.c | |
parent | 5bddb5a909f9cf768cfcdbdd2bb943eb01484961 (diff) |
render/gles2: don't unset the current EGL surface when destroying texture
When a texture is destroyed between wlr_egl_make_current and
wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This
makes wlr_egl_swap_buffers fail.
If the EGL context is already current, there's no need to reset it.
Diffstat (limited to 'backend/headless/backend.c')
0 files changed, 0 insertions, 0 deletions