diff options
author | emersion <contact@emersion.fr> | 2018-03-15 15:33:58 +0100 |
---|---|---|
committer | emersion <contact@emersion.fr> | 2018-03-15 15:33:58 +0100 |
commit | 824a95ad19062e867178593f0937d14049422989 (patch) | |
tree | 1ad1793d6e7379979340eff1f0385afa549ea58d /backend/drm | |
parent | d26b67cb06509fb39d9ed473a5d27b1f241ff635 (diff) |
matrix: use 2D matrices
Diffstat (limited to 'backend/drm')
-rw-r--r-- | backend/drm/drm.c | 4 | ||||
-rw-r--r-- | backend/drm/renderer.c | 20 |
2 files changed, 13 insertions, 11 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c index 1e78d301..e956f280 100644 --- a/backend/drm/drm.c +++ b/backend/drm/drm.c @@ -647,9 +647,9 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output, glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); - float matrix[16]; + float matrix[9]; wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0); - wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex, + wlr_render_texture_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex, matrix, 1.0f); glFinish(); diff --git a/backend/drm/renderer.c b/backend/drm/renderer.c index ab56e6c2..f700dd59 100644 --- a/backend/drm/renderer.c +++ b/backend/drm/renderer.c @@ -1,3 +1,4 @@ +#include <assert.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include <gbm.h> @@ -226,20 +227,21 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest, wlr_drm_surface_make_current(dest, NULL); struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src); + assert(tex); - static const float matrix[16] = { + static const float color[] = {0.0, 0.0, 0.0, 1.0}; + + static const float mat[9] = { [0] = 2.0f, - [3] = -1.0f, - [5] = 2.0f, - [7] = -1.0f, - [10] = 1.0f, - [15] = 1.0f, + [2] = -1.0f, + [4] = 2.0f, + [5] = -1.0f, + [8] = 1.0f, }; glViewport(0, 0, dest->width, dest->height); - glClearColor(0.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - wlr_render_with_matrix(dest->renderer->wlr_rend, tex, matrix, 1.0f); + wlr_renderer_clear(dest->renderer->wlr_rend, color); + wlr_render_texture_with_matrix(dest->renderer->wlr_rend, tex, mat, 1.0f); return wlr_drm_surface_swap_buffers(dest, NULL); } |