diff options
author | Drew DeVault <sir@cmpwn.com> | 2018-03-22 19:59:15 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-03-22 19:59:15 -0400 |
commit | 77d3be66eaabca4309794536984c54a5e94e9eb5 (patch) | |
tree | 50bde81f0a3b4a9a66f1e029823c391cb7345657 /backend/drm | |
parent | ef3769851f1b8586951cdf3ae71c3529f95a8fd6 (diff) | |
parent | a854c2f24677595110859373c75eb8ec5e50f91e (diff) |
Merge pull request #738 from emersion/gles2-renderer-redesign
Redesign GLES2 renderer
Diffstat (limited to 'backend/drm')
-rw-r--r-- | backend/drm/drm.c | 25 | ||||
-rw-r--r-- | backend/drm/renderer.c | 23 |
2 files changed, 20 insertions, 28 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c index 344756f8..524e80bb 100644 --- a/backend/drm/drm.c +++ b/backend/drm/drm.c @@ -582,11 +582,8 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output, return false; } - // OpenGL will read the pixels out upside down, - // so we need to flip the image vertically - enum wl_output_transform transform = wlr_output_transform_compose( - wlr_output_transform_invert(output->transform), - WL_OUTPUT_TRANSFORM_FLIPPED_180); + enum wl_output_transform transform = + wlr_output_transform_invert(output->transform); wlr_matrix_projection(plane->matrix, plane->surf.width, plane->surf.height, transform); @@ -643,18 +640,14 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output, wlr_texture_upload_pixels(plane->wlr_tex, WL_SHM_FORMAT_ARGB8888, stride, width, height, buf); - glViewport(0, 0, plane->surf.width, plane->surf.height); - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); + struct wlr_renderer *rend = plane->surf.renderer->wlr_rend; + wlr_renderer_begin(rend, plane->surf.width, plane->surf.height); + wlr_renderer_clear(rend, (float[]){ 0.0, 0.0, 0.0, 0.0 }); + wlr_render_texture(rend, plane->wlr_tex, plane->matrix, 0, 0, 1.0f); + wlr_renderer_end(rend); - wlr_render_texture(plane->surf.renderer->wlr_rend, plane->wlr_tex, - plane->matrix, 0, 0, 1.0f); - - glFinish(); - glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride); - glReadPixels(0, 0, plane->surf.width, plane->surf.height, GL_BGRA_EXT, - GL_UNSIGNED_BYTE, bo_data); - glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); + wlr_renderer_read_pixels(rend, WL_SHM_FORMAT_ARGB8888, bo_stride, + plane->surf.width, plane->surf.height, 0, 0, 0, 0, bo_data); wlr_drm_surface_swap_buffers(&plane->surf, NULL); diff --git a/backend/drm/renderer.c b/backend/drm/renderer.c index 528cd26c..b2998b5f 100644 --- a/backend/drm/renderer.c +++ b/backend/drm/renderer.c @@ -2,7 +2,6 @@ #include <EGL/egl.h> #include <EGL/eglext.h> #include <gbm.h> -#include <GLES2/gl2.h> #include <stdbool.h> #include <stdlib.h> #include <unistd.h> @@ -107,9 +106,6 @@ void wlr_drm_surface_finish(struct wlr_drm_surface *surf) { return; } - eglMakeCurrent(surf->renderer->egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, - EGL_NO_CONTEXT); - if (surf->front) { gbm_surface_release_buffer(surf->gbm, surf->front); } @@ -151,9 +147,10 @@ struct gbm_bo *wlr_drm_surface_get_front(struct wlr_drm_surface *surf) { } wlr_drm_surface_make_current(surf, NULL); - glViewport(0, 0, surf->width, surf->height); - glClearColor(0.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); + struct wlr_renderer *renderer = surf->renderer->wlr_rend; + wlr_renderer_begin(renderer, surf->width, surf->height); + wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 }); + wlr_renderer_end(renderer); return wlr_drm_surface_swap_buffers(surf, NULL); } @@ -185,6 +182,8 @@ static struct wlr_texture *get_tex_for_bo(struct wlr_drm_renderer *renderer, return tex->tex; } + // TODO: use wlr_texture_upload_dmabuf instead + tex = malloc(sizeof(*tex)); if (!tex) { wlr_log_errno(L_ERROR, "Allocation failed"); @@ -230,14 +229,14 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest, struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src); assert(tex); - static const float color[] = {0.0, 0.0, 0.0, 1.0}; - float mat[9]; wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_FLIPPED_180); - glViewport(0, 0, dest->width, dest->height); - wlr_renderer_clear(dest->renderer->wlr_rend, color); - wlr_render_texture_with_matrix(dest->renderer->wlr_rend, tex, mat, 1.0f); + struct wlr_renderer *renderer = dest->renderer->wlr_rend; + wlr_renderer_begin(renderer, dest->width, dest->height); + wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 }); + wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f); + wlr_renderer_end(renderer); return wlr_drm_surface_swap_buffers(dest, NULL); } |