aboutsummaryrefslogtreecommitdiff
path: root/backend/drm
diff options
context:
space:
mode:
authorDrew DeVault <sir@cmpwn.com>2018-03-22 19:59:15 -0400
committerGitHub <noreply@github.com>2018-03-22 19:59:15 -0400
commit77d3be66eaabca4309794536984c54a5e94e9eb5 (patch)
tree50bde81f0a3b4a9a66f1e029823c391cb7345657 /backend/drm
parentef3769851f1b8586951cdf3ae71c3529f95a8fd6 (diff)
parenta854c2f24677595110859373c75eb8ec5e50f91e (diff)
Merge pull request #738 from emersion/gles2-renderer-redesign
Redesign GLES2 renderer
Diffstat (limited to 'backend/drm')
-rw-r--r--backend/drm/drm.c25
-rw-r--r--backend/drm/renderer.c23
2 files changed, 20 insertions, 28 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c
index 344756f8..524e80bb 100644
--- a/backend/drm/drm.c
+++ b/backend/drm/drm.c
@@ -582,11 +582,8 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
return false;
}
- // OpenGL will read the pixels out upside down,
- // so we need to flip the image vertically
- enum wl_output_transform transform = wlr_output_transform_compose(
- wlr_output_transform_invert(output->transform),
- WL_OUTPUT_TRANSFORM_FLIPPED_180);
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(output->transform);
wlr_matrix_projection(plane->matrix, plane->surf.width,
plane->surf.height, transform);
@@ -643,18 +640,14 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
wlr_texture_upload_pixels(plane->wlr_tex, WL_SHM_FORMAT_ARGB8888,
stride, width, height, buf);
- glViewport(0, 0, plane->surf.width, plane->surf.height);
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ struct wlr_renderer *rend = plane->surf.renderer->wlr_rend;
+ wlr_renderer_begin(rend, plane->surf.width, plane->surf.height);
+ wlr_renderer_clear(rend, (float[]){ 0.0, 0.0, 0.0, 0.0 });
+ wlr_render_texture(rend, plane->wlr_tex, plane->matrix, 0, 0, 1.0f);
+ wlr_renderer_end(rend);
- wlr_render_texture(plane->surf.renderer->wlr_rend, plane->wlr_tex,
- plane->matrix, 0, 0, 1.0f);
-
- glFinish();
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
- glReadPixels(0, 0, plane->surf.width, plane->surf.height, GL_BGRA_EXT,
- GL_UNSIGNED_BYTE, bo_data);
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
+ wlr_renderer_read_pixels(rend, WL_SHM_FORMAT_ARGB8888, bo_stride,
+ plane->surf.width, plane->surf.height, 0, 0, 0, 0, bo_data);
wlr_drm_surface_swap_buffers(&plane->surf, NULL);
diff --git a/backend/drm/renderer.c b/backend/drm/renderer.c
index 528cd26c..b2998b5f 100644
--- a/backend/drm/renderer.c
+++ b/backend/drm/renderer.c
@@ -2,7 +2,6 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gbm.h>
-#include <GLES2/gl2.h>
#include <stdbool.h>
#include <stdlib.h>
#include <unistd.h>
@@ -107,9 +106,6 @@ void wlr_drm_surface_finish(struct wlr_drm_surface *surf) {
return;
}
- eglMakeCurrent(surf->renderer->egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
-
if (surf->front) {
gbm_surface_release_buffer(surf->gbm, surf->front);
}
@@ -151,9 +147,10 @@ struct gbm_bo *wlr_drm_surface_get_front(struct wlr_drm_surface *surf) {
}
wlr_drm_surface_make_current(surf, NULL);
- glViewport(0, 0, surf->width, surf->height);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ struct wlr_renderer *renderer = surf->renderer->wlr_rend;
+ wlr_renderer_begin(renderer, surf->width, surf->height);
+ wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 });
+ wlr_renderer_end(renderer);
return wlr_drm_surface_swap_buffers(surf, NULL);
}
@@ -185,6 +182,8 @@ static struct wlr_texture *get_tex_for_bo(struct wlr_drm_renderer *renderer,
return tex->tex;
}
+ // TODO: use wlr_texture_upload_dmabuf instead
+
tex = malloc(sizeof(*tex));
if (!tex) {
wlr_log_errno(L_ERROR, "Allocation failed");
@@ -230,14 +229,14 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src);
assert(tex);
- static const float color[] = {0.0, 0.0, 0.0, 1.0};
-
float mat[9];
wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_FLIPPED_180);
- glViewport(0, 0, dest->width, dest->height);
- wlr_renderer_clear(dest->renderer->wlr_rend, color);
- wlr_render_texture_with_matrix(dest->renderer->wlr_rend, tex, mat, 1.0f);
+ struct wlr_renderer *renderer = dest->renderer->wlr_rend;
+ wlr_renderer_begin(renderer, dest->width, dest->height);
+ wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 });
+ wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f);
+ wlr_renderer_end(renderer);
return wlr_drm_surface_swap_buffers(dest, NULL);
}