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authorSimon Ser <contact@emersion.fr>2021-09-28 13:00:25 +0200
committerSimon Zeni <simon@bl4ckb0ne.ca>2021-09-30 08:50:43 -0600
commit3d0848daae40a8a471282431eac8310e5d051d33 (patch)
treecf7e822c141c1cd350d23abfb5aa672f95437072 /backend/drm
parent20d9448257f4871d3a57deab2f105d7335a64fb2 (diff)
backend: create renderer and allocator in wlr_backend_autocreate
Instead of ensuring the renderer and allocator are initialized in each backend, do it in wlr_backend_autocreate. This allows compositors to create backends without any renderer/allocator if they side-step wlr_backend_autocreate. Since the wlr_backend_get_renderer and backend_get_allocator end up calling wlr_renderer_autocreate and wlr_allocator_autocreate, it sounds like a good idea to centralize all of the opimionated bits in one place.
Diffstat (limited to 'backend/drm')
-rw-r--r--backend/drm/backend.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/backend/drm/backend.c b/backend/drm/backend.c
index 52230592..9ae4dbf0 100644
--- a/backend/drm/backend.c
+++ b/backend/drm/backend.c
@@ -11,7 +11,6 @@
#include <wlr/interfaces/wlr_output.h>
#include <wlr/util/log.h>
#include <xf86drm.h>
-#include "backend/backend.h"
#include "backend/drm/drm.h"
#include "util/signal.h"
@@ -258,12 +257,6 @@ struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
}
}
- struct wlr_renderer *renderer = wlr_backend_get_renderer(&drm->backend);
- struct wlr_allocator *allocator = backend_get_allocator(&drm->backend);
- if (renderer == NULL || allocator == NULL) {
- goto error_mgpu_renderer;
- }
-
drm->session_destroy.notify = handle_session_destroy;
wl_signal_add(&session->events.destroy, &drm->session_destroy);