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authoremersion <contact@emersion.fr>2018-03-20 23:10:42 +0100
committeremersion <contact@emersion.fr>2018-03-21 07:37:09 +0100
commit3581573bdcbe3c905eae83af53cccbcdd52edad2 (patch)
tree41290d6330facfe127b0a9ab4107bff364dc1967 /backend/drm/renderer.c
parent95e86e675a7eef326958ab9047ff4ca0d0182cfc (diff)
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
Diffstat (limited to 'backend/drm/renderer.c')
-rw-r--r--backend/drm/renderer.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/backend/drm/renderer.c b/backend/drm/renderer.c
index 7e330990..3b9aaded 100644
--- a/backend/drm/renderer.c
+++ b/backend/drm/renderer.c
@@ -2,7 +2,6 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gbm.h>
-#include <GLES2/gl2.h>
#include <stdbool.h>
#include <stdlib.h>
#include <unistd.h>
@@ -107,9 +106,6 @@ void wlr_drm_surface_finish(struct wlr_drm_surface *surf) {
return;
}
- eglMakeCurrent(surf->renderer->egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
-
if (surf->front) {
gbm_surface_release_buffer(surf->gbm, surf->front);
}
@@ -151,9 +147,10 @@ struct gbm_bo *wlr_drm_surface_get_front(struct wlr_drm_surface *surf) {
}
wlr_drm_surface_make_current(surf, NULL);
- glViewport(0, 0, surf->width, surf->height);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ struct wlr_renderer *renderer = surf->renderer->wlr_rend;
+ wlr_renderer_begin(renderer, surf->width, surf->height);
+ wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 });
+ wlr_renderer_end(renderer);
return wlr_drm_surface_swap_buffers(surf, NULL);
}
@@ -185,6 +182,8 @@ static struct wlr_texture *get_tex_for_bo(struct wlr_drm_renderer *renderer,
return tex->tex;
}
+ // TODO: use wlr_texture_upload_dmabuf instead
+
tex = malloc(sizeof(*tex));
if (!tex) {
wlr_log_errno(L_ERROR, "Allocation failed");
@@ -230,14 +229,14 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src);
assert(tex);
- static const float color[] = {0.0, 0.0, 0.0, 1.0};
-
float mat[9];
wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_FLIPPED_180);
- glViewport(0, 0, dest->width, dest->height);
- wlr_renderer_clear(dest->renderer->wlr_rend, color);
- wlr_render_texture_with_matrix(dest->renderer->wlr_rend, tex, mat, 1.0f);
+ struct wlr_renderer *renderer = dest->renderer->wlr_rend;
+ wlr_renderer_begin(renderer, dest->width, dest->height);
+ wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 });
+ wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f);
+ wlr_renderer_end(renderer);
return wlr_drm_surface_swap_buffers(dest, NULL);
}