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authoremersion <contact@emersion.fr>2018-03-15 15:33:58 +0100
committeremersion <contact@emersion.fr>2018-03-15 15:33:58 +0100
commit824a95ad19062e867178593f0937d14049422989 (patch)
tree1ad1793d6e7379979340eff1f0385afa549ea58d /backend/drm/drm.c
parentd26b67cb06509fb39d9ed473a5d27b1f241ff635 (diff)
matrix: use 2D matrices
Diffstat (limited to 'backend/drm/drm.c')
-rw-r--r--backend/drm/drm.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c
index 1e78d301..e956f280 100644
--- a/backend/drm/drm.c
+++ b/backend/drm/drm.c
@@ -647,9 +647,9 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
- float matrix[16];
+ float matrix[9];
wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0);
- wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
+ wlr_render_texture_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
matrix, 1.0f);
glFinish();