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authorTony Crisci <tony@dubstepdish.com>2018-03-22 20:06:53 -0400
committerTony Crisci <tony@dubstepdish.com>2018-03-22 20:06:53 -0400
commit30b8fb5572cd59c096b00a26c7a41cd674e9337b (patch)
tree2a7de55685259200422f2bf23cab909fa788db54 /backend/drm/drm.c
parent8836b167bf0ff152de951f7fdabb1deae85f6e93 (diff)
parent77d3be66eaabca4309794536984c54a5e94e9eb5 (diff)
Merge branch 'master' into xdg-positioner
Diffstat (limited to 'backend/drm/drm.c')
-rw-r--r--backend/drm/drm.c35
1 files changed, 13 insertions, 22 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c
index 0d1d527d..524e80bb 100644
--- a/backend/drm/drm.c
+++ b/backend/drm/drm.c
@@ -15,9 +15,9 @@
#include <wayland-util.h>
#include <wlr/backend/interface.h>
#include <wlr/interfaces/wlr_output.h>
-#include <wlr/render.h>
#include <wlr/render/gles2.h>
-#include <wlr/render/matrix.h>
+#include <wlr/render/wlr_renderer.h>
+#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include <xf86drm.h>
#include <xf86drmMode.h>
@@ -582,13 +582,10 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
return false;
}
- // OpenGL will read the pixels out upside down,
- // so we need to flip the image vertically
- enum wl_output_transform transform = wlr_output_transform_compose(
- wlr_output_transform_invert(output->transform),
- WL_OUTPUT_TRANSFORM_FLIPPED_180);
- wlr_matrix_texture(plane->matrix, plane->surf.width, plane->surf.height,
- transform);
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(output->transform);
+ wlr_matrix_projection(plane->matrix, plane->surf.width,
+ plane->surf.height, transform);
plane->wlr_tex =
wlr_render_texture_create(plane->surf.renderer->wlr_rend);
@@ -643,20 +640,14 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
wlr_texture_upload_pixels(plane->wlr_tex, WL_SHM_FORMAT_ARGB8888,
stride, width, height, buf);
- glViewport(0, 0, plane->surf.width, plane->surf.height);
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ struct wlr_renderer *rend = plane->surf.renderer->wlr_rend;
+ wlr_renderer_begin(rend, plane->surf.width, plane->surf.height);
+ wlr_renderer_clear(rend, (float[]){ 0.0, 0.0, 0.0, 0.0 });
+ wlr_render_texture(rend, plane->wlr_tex, plane->matrix, 0, 0, 1.0f);
+ wlr_renderer_end(rend);
- float matrix[16];
- wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
- wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
- &matrix, 1.0f);
-
- glFinish();
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
- glReadPixels(0, 0, plane->surf.width, plane->surf.height, GL_BGRA_EXT,
- GL_UNSIGNED_BYTE, bo_data);
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
+ wlr_renderer_read_pixels(rend, WL_SHM_FORMAT_ARGB8888, bo_stride,
+ plane->surf.width, plane->surf.height, 0, 0, 0, 0, bo_data);
wlr_drm_surface_swap_buffers(&plane->surf, NULL);