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author | Alexander Orzechowski <alex@ozal.ski> | 2023-11-29 14:49:08 -0500 |
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committer | Alexander Orzechowski <alex@ozal.ski> | 2023-12-03 05:29:05 +0000 |
commit | fe8916fef0bd5d0846dfadd5f8c49ac57beedc9a (patch) | |
tree | a893230b524ccd77f7628f28bd872a2cf4564f4d /LICENSE | |
parent | 0619c99dc7eec66f4acda2720ec98a44abab6a38 (diff) |
wlr_scene: Don't damage whole damage ring when exiting direct scanout
Direct scanout damage will just accumulate on the damage ring while in
direct scanout and properly damage when we exit anyway. On the flip side
since we now manage backend damage submission ourselves, this won't break
that either.
Diffstat (limited to 'LICENSE')
0 files changed, 0 insertions, 0 deletions