diff options
author | Alexander Orzechowski <alex@ozal.ski> | 2023-05-22 14:26:53 -0400 |
---|---|---|
committer | Alexander Orzechowski <alex@ozal.ski> | 2023-05-28 14:53:34 -0400 |
commit | 6f67bfe5ab111881f2c066502b845d35c0c24a30 (patch) | |
tree | cb0c3e27dc6cdc46f538e635d8f169799470dfbb | |
parent | 3de330ec856edbae2caa13d9358dc5dfddf35370 (diff) |
renderer/gles2: Interpret matrix as column major in shader
Avoids us needing to transpose.
-rw-r--r-- | render/gles2/renderer.c | 8 | ||||
-rw-r--r-- | render/gles2/shaders/common.vert | 2 |
2 files changed, 1 insertions, 9 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 518068a3..6648fb65 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -309,10 +309,6 @@ static bool gles2_render_subtexture_with_matrix( float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); - // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set - // to GL_FALSE - wlr_matrix_transpose(gl_matrix, gl_matrix); - push_gles2_debug(renderer); if (!texture->has_alpha && alpha == 1.0) { @@ -368,10 +364,6 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer, float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); - // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set - // to GL_FALSE - wlr_matrix_transpose(gl_matrix, gl_matrix); - push_gles2_debug(renderer); if (color[3] == 1.0) { diff --git a/render/gles2/shaders/common.vert b/render/gles2/shaders/common.vert index 9cebb458..4f855a5d 100644 --- a/render/gles2/shaders/common.vert +++ b/render/gles2/shaders/common.vert @@ -4,6 +4,6 @@ attribute vec2 texcoord; varying vec2 v_texcoord; void main() { - gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); + gl_Position = vec4(vec3(pos, 1.0) * proj, 1.0); v_texcoord = texcoord; } |